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To close out the year, Sam Gainsborough has again teamed up with Wieden+Kennedy Portland to create a biscuit exploding battle bonanza for Supercell’s hit game Clash of Clans. The epic film sees Clash characters come to life in beautifully detailed stop-motion animation. Over the last few weeks, the world of Clash has been celebrating Logmas, with films, a hit holiday song and festively decorated logs so many logs. Now, we're ending the the year on a high note—with a little help from U.K national treasure and Bake Off Queen Prue Leith. Prue sees her perfectly constructed gingerbread village destroyed by cakey clan characters. Fan favourites including the Barbarians, Hog Riders and Wizards cause absolute chaos from all angles, resulting in a slow-motion cake explosion - a Blinkink first and something we’ve always dreamed of doing! The delicately constructed gingerbread village was imagined and designed by Sam and the team; hours and hours of painstaking patience and intricacy went into the assembly of every Cannon, Barrack and delicious looking skeleton. It almost hurt to have to blow it up - We lie! We loved it!
Credits
Other credits
Agency
Managing Director: Jess Monsey
Brand Management: Jesse Johnson, Danny Sullivan, Ariel Thweatt
Strategy: Britton Taylor, Indiane Matine, Katie Dyer
Media: Mary Eliason
Business Affairs Managers: Kevin Moyer
Creative Manager: Jane Monaghan
Studio Design: Scott Meisse, Travis Barron, Taylor Geick
PR: Kara Stockton
Production
Production Manager: Sandy Liddle
Art Director: Brin Frost
Editor: Jamie Harris
Animatic Editor: Mdhamiri Nkemi
VFX: Pineapple VFX
VFX Supervisor : Kia Coates
Colourist : Connor Coolbear, Electric Theatre Company
Storyboard Artist: Ed Smith
Designer: Ewa Luczkow
Concept Artist: Pablo Smerling
1st AD: Sam Le Page
2nd AD: Callum Toms
Animator: Steve Warne
Animator : Anthony Farquhar-Smith
Animator: Ewa Luczkow
Rigger / Puppet Maintenance: Andy Spradbery
Puppet Build: Sculpt Double
Model Maker / Home Economist: Anita Bruvere
Home Economist: Adeena Grubb
Model Maker: Sarah Crombie
Model Maker: Areeya Bass
Model Maker: Catherine Prowse
Model Maker: Yuki Honjo-Archer
Stylist: Jane Galpin
Hair & Make Up Artist: Jody Flanders
1st AC (Animation): Mark Swaffield
Focus Puller: Kate Eccarius
2nd AC: Josh Tilley
DIT: Matthew Oaten
DIT: Joe Jamieson
Grip: Paul Synnott
Grip: Felix Foster
Phantom Technician: Jason Berman
Video Playback: Steven Toft Sharpe
Gaffer: Werner van Peppen
Electrician: Jamie Legge
Electrician: Mantas Veteikis
Trainee Electrician / 2nd AC: James Owens
Moco Technician: Stuart Galloway
Sound Recordist: Mike Palmer
Set Build: Nan Studios
Set Build Art Director: Simon Davis
Set Build Stylist: Georgina Francis
Model Village Set Build: Anarchy Ltd
SFX Supervisor: Jason Szukalski
SFX Supervisor: Neil Bristow
SFX Technician: Jack Szukalski
Runner: Megan Hursthouse
Runner: Beattie Hartley
Runner: Victoria Lawai
Runner: Mariana Elicetche
Covid Supervisor: Laurent Durham
CG Artist: Trine Søreneson
CG Modeller: Helena Schulin
CG Animator: Rosie Ashforth
CG Rigger: Jordan Morton
Illustrator: Nelly Michenaud
Model 3D Prints: 3D Print Bureau
Colourist: Connor Coolbear, Electric Theatre Company
Studio: Arch Film Studios
Studio Manager: Lisa Hill
Catering: Konrad’s Kitchen
Camera & Lighting: Pixipixel
High Speed Camera: Love High Speed
Transport: Cotswold Tours & Travel
Medic: Aaron Woodbridge
Winnebago: Vroom with a View
Music
Music, Sound Design & Mix: Barking Owl
Sound Designer: Morgan Johnson
Mixer: Matt Keith
Creative Director: Kelly Bayett
Producer: Ashley Benton
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