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Last year No Frills rebranded their customers as 'Haulers', shoppers who get a lot for a lot less. With a music video and clothing line, No Frills paid homage to their customers and … read morebrought to life just how badass saving on groceries can feel. This year, No Frills is celebrating their customers again by turning 'Hauling' into a sport. Much like the best athletes, haulers aren't born, they're made through mental and physical preparedness. They take pride in the haul. And every No Frills haul is a victory, one worthy of celebration. This year, No Frills is launching a new fully integrated Hauler campaign, centred around a 60-second film and online video game 'Hauler: Aisles of Glory'. The film pays respect to shoppers in a series of stylised vignettes that elevates them to the status of athletic heroes, showing customer dedication and showcasing their achievements. For the first time ever, shoppers can train for their next big haul with a gamified version of the in-store experience. In retro-style 'no frills' 8-bit animation, a player can choose one of five Hauler characters to run and jump throughout the store to collect fresh hauls, while avoiding expensive frills. The game concept brings the brand values to life in an addicting way and features real products like no name canned chick peas. The game is equipped with the original Hauler music, remixed to match the retro style of the game.
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Credits
Other credits
PRODUCTION (Game)
Game Creative + Development: Relish Interactive
Producer: Colin Marson
Associate Producer: Phil Leuenberger
Creative Director: Justin Sadler
Game Design: Aaron Worrall
Art Director: Alyssa Munaretto
Illustration & Animation: Jesse Millest
Game Developers: Rocco Briganti, Cody Chartrand
Web Developer: David Blonski
Dev Ops Lead: Rick Mason
Lead Tester: Damien Rochon
Arcade Unit Fabrication: wonderMakr
President & Chief Innovation Officer: Mark Stewart
Chief Creative Technologist: Garrett Reynolds
Manager, Creative Technology: Jonathan Warren
Jr. Creative Technologist: Alec Mulder
Director, Digital Development: Chris Fairhurst
Technical Producer: Al Macrae
Senior Producer: Rasheed Hussain
Strategist: Megan Towers, Mario Ramirez Reyes
Account Service: Nick Pigott, Lindsay Day, Kelly Brennan
Head of Production: Aimee Deparolis
Executive Director, Design: Mooren Bofill
Producer (Game): Summer Mitterhuber
Director of Creative Technology: Joshua Richards
Design Director: Jacqueline Lane
Designer: Ming Mikaeo
OFFLINE
Edit Company: Married to Giants
Editor: Graham Chisholm
POST PRODUCTION / VFX
Colourist: Clinton Homuth, Artjail
VFX Supervisor: Sean Cochrane, The Vanity
MUSIC
Music Company: SNDWRx
Composer: Didier Tovel
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