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Halo Infinite: Unspoken


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Halo Infinite is the latest installment of the blockbuster Halo franchise and is a sci-fi action/adventure game developed by 343 Studios for the Xbox Series X|S, Xbox One, and PC. In a time ruled by anti-heroes and doubt, Halo Infinite signals the triumphant return of true heroism. For the first time in half a decade, fans are invited to step into The Master Chief's legendary Mjolnir armor and #Become. But not every hero in the Halo universe is a seven-foot-tall Super Solider. The UNSC Archives, from 215 McCann, is a series of three short films that takes us to pockets of the Halo universe we've never seen before, to tell the stories of the humanity and heroism behind the origin of specific pieces of the Master Chief's armor. The first film, Unspoken, is the story of an injured soldier’s message of hope and brotherhood to his fallen comrade’s parents after an attack left him unable to deliver that message with his own voice. Project Magnes unfolds the origin of Chief’s newest weapon, The GrappleShot, highlighting a dedicated civilian engineer and her attempts to develop the prototype for a new combat device, as the universe turns to war. And finally, Lightbringers explores the saga of a brave group of miners who put extraction of an ore critical for the Master Chief’s exoskeleton above their own safety and lives; causing them to be trapped underground and bound together in the face of a terrible fate.
Credits Other credits

Client

General Manager, Xbox Brands and Advertising: Taylor Smith

Sr. Manager, Xbox Global Marketing Communications, Halo Infinite: Jonathan Segall

IMC, Halo Infinite: Aaron Travis

IMC, Halo Infinite: Julianna Alo

Agency

Director of Integrated Production: Mandi Holdorf

Director of Business Affairs: Mary Beth Barney

Business Director: Peter Goldstein

Account Director: Patrick Meeley

Account Executive: Jenny Sussna

Account Executive: Dylan Williams

Assistant Account Executive: Akshaya Sridharan

Director of Strategy: Brian Wakabayashi, Sam Chotiner

Strategy Director: Cassidy Wilber, Ryan Riley

Senior Strategist: Beth Windheuser, Christian Stewart

Production

Partner/Managing Director: Shawn Lacy

Head of Production: Rachel Glaub / Sean Moody

Production Designer: Fiona Crombie

Editorial: Work Editorial

Editor: Biff Butler

Assistant Editor: Gladys Bernadac

Head of Production: Brandee Probasco

Executive Producer: Marlo Baird

Telecine: Company 3

Colorist: Tom Poole

Producer: Alexandra Lubrano

Visual Effects: Method Studios

Executive Producer: Scott Boyajan, Michelle Machado

Producer: Scott Tinter, Persis Reynolds

VFX Supervisor: Doug Luka

CG Supervisor: Remy Normand

Comp Supervisor: Marc Rice

Flame Lead: Ian Holland

Anim Supervisor: Patrick Heumann

Anim Lead: Daniel Alvite

Lighting Supervisor: Mert Yamak

FX Supervisor: Lyubomir Kirkov

Matchmove Lead: Jeevith Suryakanth

Layout Lead: Lilas Wang

Environment Lead: Peter Dominik

DMP Lead: Gottfried Eder

Visual Artist (Unspoken): Theodor Groeneboom

Graphics: Toros Kose

Music Production: Human

Sound Design and Mix: Lime

Sound Design and Mix: Jeff Malen

Audio Assistant: Meg Ochs

Executive Producer: Susie Boyajan

Music by Human

Head of Sync and A&R: Kamela Anderson

Executive Producer: Carol Dunn

Creative Director: Gareth Williams

Unspoken Composer: John Christopher Barnes

Project Magnes Composer: Seth Fruiterman

Lightbringers Composer: Jon Hubbell

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